Skip to content
  • 112 Topics
    176 Posts
    X

    How I Unlocked Every Major Ability in Hollow Knight: Silksong

    Hollow Knight: Silksong Ancestral Arts and upgrades unlock new Metroidvania exploration abilities, transforming traversal and progression.

    I have spent the last few weeks digging into Hollow Knight: Silksong, and I can tell you that exploration is both freeing and quietly locked behind some crucial upgrades. If you are used to Metroidvania rules, you know the drill: you wander, hit a dead end, and realize you need a permanent ability to move forward. In Silksong, the big gates are called Ancestral Arts. These are not something you equip. Once you unlock them, they are simply yours forever. Below, I want to share exactly how I got each one and what they actually do.

    Ability
    Type
    Key Use

    Swift Step 🏃
    Ancestral Art
    Fast run and midair dash

    Cling Grip 🧗
    Ancestral Art
    Jump along vertical walls

    Needolin 🎵
    Ancestral Art
    Play music to open special doors

    Clawline 🪡
    Ancestral Art
    Throw needle and pull yourself

    Faydown Cloak 🕊️
    Permanent ability
    Double jump

    Swift Step 🏃

    My first Ancestral Art came after I cleared two full biomes and finally reached the Deep Docks. I did not find it by accident. There is a statue on the top part of the map, but getting there took a little detour. I went to the right first, then followed a path up that looped me back to a lava area on the left. When I reached the statue, Swift Step unlocked automatically. This ability gives you a burst of speed, and while running, you can perform a higher jump that covers much more distance. I also learned that you can trigger it in midair. It acts a bit like a midair dash, though you will drift slightly downward during the dash instead of moving in a perfect straight line. That nuance took me a while to stop messing up.

    Cling Grip 🧗

    After I defeated Moorwing in the Greymoor biome, I entered Haunted Bellhart and then Shellwood. That path eventually threw me into the Sister Splinter boss fight. Once I beat the boss, I exited from the left and got near a statue. The route was not obvious. I had to drop down slightly on the left and then use a downward strike on a bunch of flowers to get back up. That little sequence felt very Metroidvania. Cling Grip changed how I looked at vertical spaces because it lets you constantly jump along any vertical wall. Scaling high walls suddenly became a puzzle of timing instead of a hard block. It also made backtracking in old areas feel much smoother.

    Needolin 🎵

    Not long after getting Cling Grip, I entered Bellhart again and fought the Widow. That fight was fast and aggressive, but beating it automatically unlocked Needolin. This one is a little different from the movement tools. Needolin lets you perform music at any place by using up some Silk. At first I thought it was just a flavor ability, but it is absolutely required to reach The Cradle area after you collect the three melodies in the Citadel. It can also open side paths in specific spots, like the bottom of Moss Grotto. To spot doors that respond to Needolin, look for a harp in the background and small holes in the doors. That visual language helped me stop wasting time on doors that looked special but were not.

    Clawline 🪡

    Clawline is one of the most important late-game tools I found. To get it, I had to beat the Trobbio boss in the Whispering Vaults, which led me back into the Underworks area. This time I could reach the Cauldron from a different side. The Cauldron was tough. It is a lava-filled area full of enemies that throw bombs, and the platforms disappear under you. I fell more times than I care to admit. Eventually I reached the spot where Clawline unlocks. The ability lets you throw your needle with a thread forward and then pull yourself to the needle. It covers massive gaps instantly, and it quickly became one of my favorite movement tools in the entire game.

    Faydown Cloak 🕊️

    Faydown Cloak is not exactly an Ancestral Art, but it is one of the permanent abilities you do not want to skip. It is essentially the double jump, and it helps a lot in late-game fights and opens numerous new areas. The journey to get it was anything but easy. I entered Mount Fay through The Slab, then climbed to the top through some genuinely treacherous parkouring. My best tip is to use Clawline on the suspended lifeform you see while climbing. It boosts you upward and gives back the Silk you used, which saved my run more than once.

    Overall, these permanent upgrades reshaped my whole playthrough. Some are hidden behind boss fights, others behind platforming routes that demand calm timing. The key is to watch for visual clues and not assume a dead end is truly dead. Once you have the right ability, a huge chunk of the map opens up.

    If you've conquered the toughest challenges in Silksong and are hungry for another adventure, hunting down your next game at a reasonable price can feel like a quest of its own. That's where DealNest comes in. It's a handy resource for gamers looking to save, and I've often used it to discover [where to buy cheap games]( before adding to my backlog. Whether you're after another metroidvania or something entirely different, it's worth checking out.

    https://dealnesthq.com

  • Announcements regarding our community

    5 Topics
    42 Posts
    S

    Congratulations to the Hackathon Winner! 🎉
    Your innovation, dedication, and problem-solving skills truly stood out. This achievement reflects your hard work and technical excellence. Keep pushing boundaries and building impactful solutions.

    Best wishes to all the participants!
    Your effort, creativity, and enthusiasm made this hackathon a great success. Every challenge you worked on has strengthened your skills and experience. Continue learning, experimenting, and growing — your journey has just begun.

    Well done to everyone involved! 🚀

  • A place to talk about whatever you want

    9 Topics
    49 Posts
    AdminA

    There is something profound about the fact that decades after leaving school most people cannot remember a single lesson from their highest scoring subject but can recall with perfect clarity the exact moment a teacher communicated through their words and patience that they saw something worth believing in, because the human brain was never designed to store information as efficiently as it stores the feeling of being genuinely seen at a moment when you were not entirely sure you believed in yourself. The most important thing any person in a position of influence can ever do is not transfer knowledge but transfer belief, because a person who has been told by someone they respect that they are capable of something they doubted will carry that conversation into rooms that the person who said it will never know they helped create.